classe:incarnation_du_neant
Différences
Ci-dessous, les différences entre deux révisions de la page.
Prochaine révision | Révision précédente | ||
classe:incarnation_du_neant [2025/08/23 01:47] – créée natakusq | classe:incarnation_du_neant [2025/08/23 03:06] (Version actuelle) – natakusq | ||
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===== Introduction ===== | ===== Introduction ===== | ||
- | L’incarnation du néant se spécialise dans le " | + | L'incarnation du néant se spécialise dans le " |
- | Les [[classe:roublards|roublards]] et les [[classe: | + | Les [[classe:roublard|roublards]] et les [[classe: |
- | Les PNJ incarnations du néant pourraient tout aussi bien ne pas exister, puisque personne ne peut se rappeler d’eux. Il est possible de vivre dans le logement directement adjacent à celui d’une incarnation du néant sans seulement soupçonner ses talents, mais surtout sans même être conscient d' | + | Les PNJ incarnations du néant pourraient tout aussi bien ne pas exister, puisque personne ne peut se rappeler d'eux. Il est possible de vivre dans le logement directement adjacent à celui d'une incarnation du néant sans seulement soupçonner ses talents, mais surtout sans même être conscient d' |
===== Informations techniques ===== | ===== Informations techniques ===== | ||
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* **Dons :** [[don: | * **Dons :** [[don: | ||
* **Dons épiques :** [[don: | * **Dons épiques :** [[don: | ||
- | * **Spécial :** Aptitude de classe d' | + | * **Spécial :** Aptitude de classe d' |
==== Compétences de classe ==== | ==== Compétences de classe ==== | ||
- | * Les compétences de l’incarnation du néant (et la caractéristique dont chacune dépend) sont : [[competence: | + | * Les compétences de l'incarnation du néant (et la caractéristique dont chacune dépend) sont : [[competence: |
* **Points de compétence à chaque niveau :** 6 + modificateur d' | * **Points de compétence à chaque niveau :** 6 + modificateur d' | ||
Ligne 31: | Ligne 31: | ||
Voici les particularités et aptitudes de la classe d' | Voici les particularités et aptitudes de la classe d' | ||
- | ^ Incarnation du néant | + | ^ Incarnation du néant |
- | ^ Niveau | + | ^ Niveau |
- | | 1 | +1 | +2 | +2 | +0 | | + | | 1 |
- | | 2 | +2 | +3 | +3 | + | | 2 |
- | | 3 | +3 | +3 | +3 | +1 | | + | | 3 |
- | | 4 | +4 | +4 | +4 | +1 | | + | | 4 |
- | | 5 | +5 | +4 | +4 | +1 | | + | | 5 |
- | | 6 | +6 | +5 | +5 | +2 | | + | | 6 |
- | | 7 | +7 | +5 | +5 | +2 | | + | | 7 |
- | | 8 | +8 | +6 | +6 | +2 | | + | | 8 |
- | | 9 | +9 | +6 | +6 | +3 | | + | | 9 |
- | | 10 | + | | 10 | [[classe: |
=== Armes et armures === | === Armes et armures === | ||
+ | L' | ||
+ | === Aura immaculée (Ext) === | ||
- | The Void Incarnate | + | Aura d' |
- | Level Special | + | Tous les quatre niveaux après le niveau |
- | 1 Blank aura | + | |
- | 2 Improved evasion | + | |
- | 3 Void presence | + | |
- | 4 Mettle of fortitude | + | |
- | 5 Blank mind | + | |
- | 6 Mettle of will | + | |
- | 7 Null strike | + | |
- | 8 Improved mettle of fortitude | + | |
- | 9 Empty form | + | |
- | 10 Improved mettle of will | + | |
- | Weapon and Armor Proficiency: | + | === Esquive extraordinaire (Ext) === |
- | Blank Aura (Ex): The void incarnate (and any equipment he wears or carries) radiates no aura of any kind. Detect chaos, detect magic, and similar spells simply register him as a blank. The void incarnate cannot lower this aura. | + | Dès le niveau 2, lorsqu' |
- | For every four levels gained above 1st, the void incarnate can share this aura with one additional willing creature (and its equipment) within 30 feet of the void incarnate. Granting the blank aura to one or more creatures within range is a standard action; the effect lasts for 24 hours or until the void incarnate dismisses the aura as a free action. A creature sharing the aura must remain within 30 feet of the void incarnate (regardless of line of effect) to receive the benefit of the effect. If a creature sharing the aura leaves the range of the effect, the effect on the creature fades for the amount of time spent away from the void incarnate; moving back into range allows the creature to once again gain the aura’s benefits for the remainder of the 24 hours or until the creature leaves the area again, whichever comes first. | + | |
- | Improved Evasion | + | === Présence anéantie |
- | Void Presence (Ex): Opponents of a void incarnate unconsciously ignore the void incarnate’s presence starting at 3rd level. They are always treated as flat-footed to the void incarnate | + | À partir du niveau 3, les adversaires d'une incarnation du néant ignorent inconsciemment sa présence. Ils sont toujours considérés comme [[regles: |
- | You can also use Bluff to create a diversion | + | L' |
- | This ability has an interesting side effect. Anyone attempting to use Gather Information or similar methods to learn about a void incarnate finds the task very difficult. Increase the DC of such tasks by 20 plus the target’s void incarnate class level. | + | Cette aptitude possède une conséquence bienvenue. Quiconque tente d' |
- | Mettle of Fortitude | + | === Vigueur ardente |
- | Blank Mind (Ex): At 5th level, the void incarnate is protected by a mind blank effect at all times. The void incarnate cannot lower this aura, even to accept a harmless mind-affecting spell. | + | À partir du niveau 4, lorsqu' |
- | For every four levels gained above 5th, the void incarnate can share this effect with one additional willing creature (and its equipment) within 30 feet of the void incarnate. Granting the blank mind to one creature is a standard action; the effect lasts for 24 hours or until the void incarnate dismisses the aura as a free action. A creature sharing the effect must remain within 30 feet of the void incarnate (regardless of line of effect) to receive the benefit of the effect. If a creature sharing the effect leaves the range of the effect, the effect on the creature fades for the amount of time spent away from the void incarnate; moving back into range allows the creature to once again gain the effect’s benefits for the remainder of the 24 hours or until the creature leaves the area again, whichever comes first. | + | |
- | Mettle of Will (Ex): If exposed to any effect that normally allows a character to attempt a Will save for a partial or half effect (such as an inflict wounds spell), the 6th-level void incarnate suffers no effect with a successful saving throw. | + | === Esprit immaculé |
- | Null Strike (Ex): Once per day, a 7th-level void incarnate can declare any melee or ranged attack he makes to be a touch attack. He may use this ability one additional time per day for every four levels gained above 7th. | + | Au niveau 5, l' |
+ | Tous les quatre niveaux après le niveau 5, l' | ||
- | Improved Mettle of Fortitude (Ex): By 8th level, if subjected to an effect that allows a Fortitude save for a partial or half effect, the void incarnate takes only the partial or half effect on a failed save (and no effect on a successful save, just as with mettle of fortitude). | + | __Note de l' |
- | Empty Form (Ex): A 9th-level void incarnate has a permanent freedom of movement effect (as the spell) on him at all times. The character also becomes immune to force effects. Such effects either deal no damage (such as magic missile), don’t exist for the void incarnate (such as wall of force, which the void incarnate can simply walk through), or otherwise fail to affect the void incarnate (such as mage armor). | + | === Volonté ardente |
- | For every four levels gained above 9th, the void incarnate can share this effect with one additional willing creature (and its equipment) within 30 feet of the void incarnate. Granting the empty form to one creature is a standard action; the effect lasts for 24 hours or until the void incarnate dismisses the aura as a free action. A creature sharing the effect must remain within 30 feet of the void incarnate (regardless of line of effect) to receive the benefit of the effect. If a creature sharing the effect leaves the range of the effect, the effect on the creature fades for the amount of time spent away from the void incarnate; moving back into range allows the creature to once again gain the effect’s benefits for the remainder of the 24 hours or until the creature leaves the area again, whichever comes first. | + | |
- | Improved Mettle of Will (Ex): Beginning at 10th level, if subjected to an effect that allows a Will save for a partial or half effect, the void incarnate takes only the partial or half effect on a failed save (and no effect on a successful save, just as with mettle of will). | + | À partir du niveau 6, lorsqu' |
- | Ex-Void Incarnates | + | === Frappe fantôme (Ext) === |
- | A void incarnate who becomes lawful may not progress in levels as a void incarnate. He retains all class abilities. | + | |
+ | Une fois par jour, une incarnation du néant de niveau 7 peut déclarer qu'une attaque de corps à corps ou à distance qu' | ||
+ | |||
+ | === Science de la vigueur ardente (Ext) === | ||
+ | |||
+ | Au niveau 8, lorsqu' | ||
+ | |||
+ | === Silhouette inoccupée (Ext) === | ||
+ | |||
+ | Au niveau 9, l' | ||
+ | Tous les quatre niveaux après le niveau 9, l' | ||
+ | |||
+ | === Science de la volonté ardente (Ext) === | ||
+ | |||
+ | À partir du niveau 10, lorsqu' | ||
+ | |||
+ | ==== Anciennes incarnations du néant ==== | ||
+ | |||
+ | Une incarnation du néant qui devient loyale ne peut plus progresser dans cette classe. Elle en conserve toutes les aptitudes. |
classe/incarnation_du_neant.1755938850.txt.gz · Dernière modification : 2025/08/23 01:47 de natakusq