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Monstre de Su
- Type et taille : Animal de taille G
- Dés de vie : 5d8+10 (32 pv)
- Initiative : +3 (+3 Dex)
- Vitesse de déplacement : 9 mètres (6 cases), escalade 9 m
- Classe d'armure : 16 (-1 taille, +3 Dex, +4 armure naturelle), contact 12, pris au dépourvu 13
- Attaque de base/lutte : +3/+12
- Attaque : griffes (+7 corps à corps, 1d6+5)
- Attaque à outrance : 2 griffes (+7 corps à corps, 1d6+5) et morsure (+2 corps à corps, 1d8+2)
- Espace occupé/allonge : 3 m / 3 m
- Attaques spéciales : pouvoirs psioniques, éventration (2d6+10)
- Particularités : , vision nocturne
- Jets de sauvegarde : Réf +7, Vig +6, Vol +5
- Dons : -
- Environnement : Surface ou souterrains
- Organisation sociale : solitaire, famille (2-4), groupe (6-11) ou clan (11-22)
- Facteur de puissance : 5
- Trésor : aucun
- Alignement : toujours neutre
- Évolution possible : 6-15 DV (taille G)
- Ajustement de niveau : -
Note de l'archiviste draconique : Les dons de la créature n'étaient pas précisés, bien que les animaux aient la plupart du temps des dons mineurs pour améliorer légèrement leurs compétences. En se calent sur le gorille, Robustesse et Vigilance semblent appropriés.
Les monstres de Su sont des primates psioniques, mais qui continuent de vivre comme des animaux en dépit de leur puissance psychique.
Combat
Su-monsters appear as large apelike monkeys. Gray, nappy fur covers most of their body, but black fur covers their faces and hands, while their furless palms are scarlet-hued. Un-apelike claws extend from their hands, and sharp teeth line their maws. Though large, they appear somewhat gaunt, especially because their extra-large ribs and vertebrae show prominently, as does their skull structure and skeletal anatomy. Su-monsters sport long prehensile tails, easily capable of supporting their weight should they require the use of all their hands. Several families of su-monsters usually live together in the heights of trees or other hard-toreach places. Such clans are very territorial. Sumonsters are also particularly protective of others who make up their families or clans, though sumonsters who belong to different clans may meet as rivals.
Combat In addition to being territorial and pack hunters, su-monsters harbor a special hate for other psionic creatures, but especially psionic characters. If a psionic character is observed or sensed, lone sumonsters attempt to sneak off in order to bring back a pack of su-monsters to deal with the intruders. Su-monsters use their schism power prior to any combat. They then wade into melee, attempting to rake their foes, and expending their extra partial action for one more claw attack or to use lesser body adjustment. Rend (Ex): A su-monster that hits with both claw attacks latches onto its opponent’s body and tears the flesh. This maneuver automatically deals an additional 2d6+10 points of damage. Psionics (Sp): At will—sense psionics, schism and lesser body adjustment. These abilities are as the powers manifested by a 10th-level psion. Attack/Defense Modes (Sp): At will—mind thrust, ego whip, psychic crush/thought shield, mental barrier.